shamsfk Posted November 13, 2017 Share Posted November 13, 2017 Hello! I have several skinned meshes with the same bone structure and around 30 different animation clips to use. Is there a way to load animation clips once from a separate file and then use them on different meshes? Including animations into each and every mesh will require quite significant space. I wasn't able to figure out the way to it. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 13, 2017 Share Posted November 13, 2017 Hello yep this is possible. You can use SceneLoader.ImportMesh (or sceneLoader.Append) to load files containing the bones with animations and then just use mesh.skeleton = ... to affect the new skeleton to your mesh An almost related example: https://www.babylonjs-playground.com/#10OJSG#18 shamsfk 1 Quote Link to comment Share on other sites More sharing options...
shamsfk Posted November 13, 2017 Author Share Posted November 13, 2017 Thank you so much, it is perfect! GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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