mattbrand Posted November 9, 2017 Share Posted November 9, 2017 A game I made that is playable here: http://gametheorytest.com/gerry/ Has the input events defined as such: this.sprite.events.onInputDown.add(onInputDownTile, this); this.sprite.events.onInputOver.add(onInputOverTile, this); this.sprite.events.onInputOut.add(onInputOutTile, this); On a computer it works great. On a touch device, there seems to be a lack of sensitivity. So sometimes if you tap and move your finger, it doesn't register a touch at all. Sometimes it will register the first touch, but not pick up the onInputOver on the next tile. Any ideas why this would not be accurate on touch? Link to comment Share on other sites More sharing options...
mattbrand Posted November 10, 2017 Author Share Posted November 10, 2017 Never mind, figured it out. Had to do with how I was detecting a tap, because a tap was a special action that deleted a selection. I was doing it badly, and it was messing up the accuracy of inputover detection. Link to comment Share on other sites More sharing options...
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