khleug35 Posted November 7, 2017 Share Posted November 7, 2017 Hello, everyone Which software do you recommend to build the phaser game for mobile? I used Adobe phonegap build to convert the game for moblie.......but any other suggestion?? How about react native?? THX Link to comment Share on other sites More sharing options...
Capitaine Herlock Posted November 7, 2017 Share Posted November 7, 2017 Hello, Good question i wish if we have some answers Link to comment Share on other sites More sharing options...
khleug35 Posted November 7, 2017 Author Share Posted November 7, 2017 16 minutes ago, René Romain said: Hello, Good question i wish if we have some answers hello ,thank you for reply. I used Adobe PhoneGap, but when I build the game to apk file and run it on android It can't play the audio , I need to use phonegap media api to instead of Phaser audio code...... and I run the game on the android platform below 5.0 versions, It is very lag................ It is run very prefect on browser and IOS,^_^ thx Link to comment Share on other sites More sharing options...
Capitaine Herlock Posted November 7, 2017 Share Posted November 7, 2017 It's perhaps the format of the audio did you tryed an other format ? what are you using , wav, ogg, mp3 ? did you tryed to code an array of different format like in the examples ? Link to comment Share on other sites More sharing options...
khleug35 Posted November 8, 2017 Author Share Posted November 8, 2017 23 hours ago, René Romain said: It's perhaps the format of the audio did you tryed an other format ? what are you using , wav, ogg, mp3 ? did you tryed to code an array of different format like in the examples ? thanks for reply I using ogg and mp3 ....... I try to convert this example to android apk file https://phaser.io/examples/v2/audio/play-music It also can't run the game about audio error......... when I use this code game.load.audio('boden', ['assets/audio/bodenstaendig_2000_in_rock_4bit.mp3', 'assets/audio/bodenstaendig_2000_in_rock_4bit.ogg']); but I use this code ,it is work game.load.audio('boden', ['http://examples.phaser.io/assets/audio/bodenstaendig_2000_in_rock_4bit.mp3', 'http://examples.phaser.io/assets/audio/bodenstaendig_2000_in_rock_4bit.ogg']); I find that phonegap can't play local audio...... but this audio problem just occurs on android Link to comment Share on other sites More sharing options...
Capitaine Herlock Posted November 8, 2017 Share Posted November 8, 2017 11 hours ago, khleug35 said: when I use this code game.load.audio('boden', ['assets/audio/bodenstaendig_2000_in_rock_4bit.mp3', 'assets/audio/bodenstaendig_2000_in_rock_4bit.ogg']); but I use this code ,it is work game.load.audio('boden', ['http://examples.phaser.io/assets/audio/bodenstaendig_2000_in_rock_4bit.mp3', 'http://examples.phaser.io/assets/audio/bodenstaendig_2000_in_rock_4bit.ogg']); I find that phonegap can't play local audio...... but this audio problem just occurs on android This is probably because you have to allow HTTP connxion in you app to let it connect to the internet Link to comment Share on other sites More sharing options...
Capitaine Herlock Posted November 8, 2017 Share Posted November 8, 2017 Link to comment Share on other sites More sharing options...
Machine-dev Posted November 8, 2017 Share Posted November 8, 2017 https://cocoon.io/ is what I see people using to wrap their game up into a mobile deployment. I have seen some use howler.js for audio if you really think that is what it's getting hung up on. Link to comment Share on other sites More sharing options...
juanjohn1021 Posted November 24, 2017 Share Posted November 24, 2017 UNREAL ENGINE, unity3d and gamesalad. Those software is the best if you want to build your mobile games. Machine-dev 1 Link to comment Share on other sites More sharing options...
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