GameMonetize Posted November 6, 2017 Share Posted November 6, 2017 Hello team, we are entering the beta phase for Babylon.js 3.1 (release is expected by end of november / early december) This means that : - Only PR for bug fixes will be accepted. Other PRs will be delayed until early december - If you have any issue (bug or perf) please shout out NOW Capitaine Herlock, Hersir and inteja 3 Quote Link to comment Share on other sites More sharing options...
brianzinn Posted November 7, 2017 Share Posted November 7, 2017 I have zero issues, but I couldn't help but notice that a couple of GH issues tagged 3.1 and VR were re-assigned today, does this mean you are hoping to include them as part of 3.1? Some of davrous PGs have a lot of very useful functionality already. Would be interesting to have options like: start position, fallback VR device metrics, teleport mesh predicate, gaze circle (when no controller detected), default pose Y rotation forward (for device orientation), etc. Nothing urgent, just curious. JackFalcon 1 Quote Link to comment Share on other sites More sharing options...
Kesshi Posted November 7, 2017 Share Posted November 7, 2017 I just noticed that the following types are declared in global scope inside the babylon.d.ts declare type Nullable<T> = T | null; declare type float = number; declare type double = number; declare type int = number; declare type FloatArray = number[] | Float32Array; declare type IndicesArray = number[] | Int32Array | Uint32Array | Uint16Array; Is this on purpose? I don't think that this is a good idea. Atleast the IndicesArray was declared inside the BABYLON namespace before. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 7, 2017 Author Share Posted November 7, 2017 @brianzinn: They will be in 3.1. I reaffected them because David will not be able to focus on then for 3.1 @Kesshi: Good catch. Will fix it in next commit Quote Link to comment Share on other sites More sharing options...
phaselock Posted November 20, 2017 Share Posted November 20, 2017 oops, posted on bugs...then I saw this. Lemme know if I should consolidate to this thread, thks http://www.html5gamedevs.com/topic/34112-babylon-31-errors-in-ffox-57/ edit: topic closed, errors went away after a reboot, sry for the false alarms. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 20, 2017 Author Share Posted November 20, 2017 No problem..I prefer false alarms than true ones Quote Link to comment Share on other sites More sharing options...
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