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Babylonjs 3.1 - beta phase


GameMonetize
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Hello team, we are entering the beta phase for Babylon.js 3.1 (release is expected by end of november / early december)

This means that :

- Only PR for bug fixes will be accepted. Other PRs will be delayed until early december

- If you have any issue (bug or perf) please shout out NOW ;)

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I have zero issues, but I couldn't help but notice that a couple of GH issues tagged 3.1 and VR were re-assigned today, does this mean you are hoping to include them as part of 3.1?  Some of davrous PGs have a lot of very useful functionality already.  Would be interesting to have options like: start position, fallback VR device metrics, teleport mesh predicate, gaze circle (when no controller detected), default pose Y rotation forward (for device orientation), etc. Nothing urgent, just curious.

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I just noticed that the following types are declared in global scope inside the babylon.d.ts

declare type Nullable<T> = T | null;
declare type float = number;
declare type double = number;
declare type int = number;
declare type FloatArray = number[] | Float32Array;
declare type IndicesArray = number[] | Int32Array | Uint32Array | Uint16Array;

Is this on purpose? I don't think that this is a good idea. Atleast the IndicesArray was declared inside the BABYLON namespace before.

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