Valmor Posted November 5, 2017 Share Posted November 5, 2017 Hi Everyone I´am working on the first experimental game and I do not know whats influences the speed of rendering. Would you like to know if there is a possibility of reducing the quality of rendering with the aim of improve performance? If yes, what is the best way? Link to my game experiences (Please, ignore a lot of errors in the code ) : http://criasis.com.br/games/gameballs/gameballs4.html Thanks for listening. Sorry for my bad english. Quote Link to comment Share on other sites More sharing options...
Valmor Posted November 5, 2017 Author Share Posted November 5, 2017 New information: I try use: engine.getCaps().maxTextureSize = 32; this reduce a texture quality, but fps in mobile don´t changed. Quote Link to comment Share on other sites More sharing options...
dbawel Posted November 5, 2017 Share Posted November 5, 2017 @Valmor- It's currently too difficult to read on your site. Please put it in a playground scene, and we'll definitely be able to improve performance. But as it is currently, it's too hard to read through easily in the console - and no one has time to copy and paste your scripts to where they can easily be debugged. Cheers, DB Quote Link to comment Share on other sites More sharing options...
JohnK Posted November 6, 2017 Share Posted November 6, 2017 Welcome. Lots of topics on optimization on the forum here is one Techniques for optimizing in one situation can be transfered to another. A search in q & a and in demos and projects for optimize or optimization or optimizing should bring up a few suggestions. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 6, 2017 Share Posted November 6, 2017 Also try to reduce resolution on mobile with engine.setHardwareScalingLevel(2) dbawel 1 Quote Link to comment Share on other sites More sharing options...
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