renjianfeng Posted November 5, 2017 Share Posted November 5, 2017 Hello, everyone! I want to use babylonjs to develop a game, but it requires a lot of modeling and animation, and I want to implement it in the following way. I have these files below: 1.A model file (including skeleton and model, but no animation); 2.Multiple skeletal animation files (including bones and animation, but no model); This problem does not exist when I merge the model and the skeleton into a single file, but in such a way it is necessary to re-modify all the model files every time you add a skeleton action. So, I want to control the different actions of the model through multiple skeletal animation files. What can be done to load the model and skeleton separately, and then control the action of the model through a specific skeleton animation file? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 6, 2017 Share Posted November 6, 2017 Hello loading only skeletons from an additional file should not be a problem Just use ImportMesh on your file (You will still need to have a dummy mesh in this file) and then attach the loaded skeletons to your original mesh. Quote Link to comment Share on other sites More sharing options...
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