WebDevUa Posted November 4, 2017 Share Posted November 4, 2017 Hello I want to collect coins in my platformer game, so i need to remove coin tile when my player overpap it. So, in create function i add this map.setTileIndexCallback(50, this.collectCoin, this); And create new collectCoin method map.putTile(-1, layer.getTileX(player.x), layer.getTileY(player.y)); score += 10; And thats work, but the number of points is accumulated too much, when the player is standing next to the coin itself, it does not disappear, and points are scored at a high speed I try to use new TilemapLayer , but its causes an error alpha = 0 now work or I am doing something wrong Link to comment Share on other sites More sharing options...
WebDevUa Posted November 5, 2017 Author Share Posted November 5, 2017 Up topic Link to comment Share on other sites More sharing options...
Ryan Makinano Posted November 13, 2017 Share Posted November 13, 2017 we have the same problem Link to comment Share on other sites More sharing options...
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