mr_pinc Posted November 3, 2017 Share Posted November 3, 2017 When trying to open a texture map that is generated by the Babylon exporter (PBR or traditional) the generated JPGs cannot be opened in Photoshop (to add the R channel to a MetallicRoghness map for example). Opening the file produces the error "Could not complete your request because an unknown or invalid JPEG marker type is found" Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 6, 2017 Share Posted November 6, 2017 Can you open the texture let's say in paint or photoshop? Quote Link to comment Share on other sites More sharing options...
mr_pinc Posted November 6, 2017 Author Share Posted November 6, 2017 As the description states, I can't open it in Photoshop. I can still open it in paint though. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 6, 2017 Share Posted November 6, 2017 Let me ping @noalak to see if he can help Quote Link to comment Share on other sites More sharing options...
Temechon Posted November 13, 2017 Share Posted November 13, 2017 Hi @mr_pinc, can you send us (me or noalak) your 3DSMax file and your textures please ? Thanks ! Quote Link to comment Share on other sites More sharing options...
noalak Posted November 14, 2017 Share Posted November 14, 2017 Hi again mr_pinc! Problem solved in latest version of the exporter. Thanks for report Quote Link to comment Share on other sites More sharing options...
mr_pinc Posted November 14, 2017 Author Share Posted November 14, 2017 Awesome - this was a nasty one that unfortunately directly tied to no Ambient Occlusion. Since both are fixed we'll test today and let you know the results. BTW we were working on providing a sample but y'all beat us to the bunch. Quote Link to comment Share on other sites More sharing options...
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