MackeyK24 Posted February 10, 2018 Author Share Posted February 10, 2018 On 2/6/2018 at 4:08 PM, JTerry said: Hey @MackeyK24, I've been using the Unity3d to Babylon exporter and it's working great. Awesome job! I have a problem that I was hoping you could help me with though. When I export to Babylon with, it looks like the metalness doesn't translate. For example, if I create a sphere with Metallic at 1 and smoothness at 1 (or roughness at 0), I get black in Bablylon. I've tried Standard, Standard Roughness Setup, and Standard Specular setup and they all look the same. I've tried an HDR skybox too. Below are some screenshots. You can see that the sphere on the right is visibile in Babylon, but it has a Metallic & smoothness value of 0. By the way, I'm using Unity 2017.3. Any idea? Yo @JTerry If you package up the scene in a Unity Package and send to me I will try to figure out whats going on GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted February 10, 2018 Author Share Posted February 10, 2018 1 minute ago, MackeyK24 said: Yo @JTerry If you package up the scene in a Unity Package and send to me I will try to figure out whats going on Just let me know Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted February 13, 2018 Author Share Posted February 13, 2018 On 2/10/2018 at 12:58 PM, MackeyK24 said: Yo @JTerry If you package up the scene in a Unity Package and send to me I will try to figure out whats going on Yo @JTerry I Think your problem is the unity "Default-Skybox" which is procedural... Try changing to a six sided or cubemap skybox GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted February 14, 2018 Author Share Posted February 14, 2018 Yo @JTerry ... I haven't heard from you... I think your problem is using the Default-Skybox from unity... that is a procedural skybox and the toolkit does not know how to create and setup the proper reflection textures... either use a NON unity procedure skybox... or set your CUSTOM reflection texture that you could prebake using any full image HDR panorama source image ... that is the BabylonJS->Cubemap Tool Best to just prebake the six sided skybox and HDR reflection texture BOTH using the Cubemap Tool I think I am going to add the Skybox material library item as a default skybox in the toolkit... so if you are using the unity default sky... I will try to make the Material Library skybox (which is procedural generated) as close as I can to the default unity skybox... that way you always have a valid Babylon skybox for reflections... YOU NEED A VALID BABYLONG JS SKYBOX FOR REFLECTIONS Quote Link to comment Share on other sites More sharing options...
HoloLite Posted February 23, 2018 Share Posted February 23, 2018 @MackeyK24 Just tried this last night, it was really cool! Great job! I have a question/request for you: will it support generating the scene into gltf in the future ? (currently only .babylonjs afaik). If there is a workaround to do this now, please let me know. Quote Link to comment Share on other sites More sharing options...
Rodrix3 Posted April 4, 2018 Share Posted April 4, 2018 How do you install this toolkit? There are no instructions on http://doc.babylonjs.com/resources/intro It explains everything about how to use it, but not how to install it! Please help. Thanks! Quote Link to comment Share on other sites More sharing options...
HoloLite Posted April 4, 2018 Share Posted April 4, 2018 You need to git clone this project https://github.com/BabylonJS/Exporters.git Or you can just pull the unity package: https://github.com/BabylonJS/Exporters/blob/master/Unity 5/EditorToolkit/Redist/Asset Store-5.x/BabylonJS/BabylonJS Editor Toolkit.unitypackage Just install the unity package from Unity. It's pretty straight forward. Let me know if you still have problems. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 4, 2018 Share Posted April 4, 2018 I agree this should be a great update for the doc (If something wants to volunteer :)) Quote Link to comment Share on other sites More sharing options...
HeadClot Posted April 28, 2018 Share Posted April 28, 2018 On 11/2/2017 at 9:47 PM, MackeyK24 said: FootIK would be flaking awesome, but I dont know how to do this AT ALL The Three JS community just came up with this. https://www.npmjs.com/package/three-ik It is very much a work in progress. Quote Link to comment Share on other sites More sharing options...
DylanD Posted June 29, 2018 Share Posted June 29, 2018 Aw man this is a thing. I have been coding in Babylon for like a month without the unity editor package, I thought I looked around for this but I guess not. Wow. Too late to start using it now Maybe next project... Quote Link to comment Share on other sites More sharing options...
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