Zygomatic Posted November 1, 2017 Share Posted November 1, 2017 Today, we finished number 500 of our growing list of html5 games. We (Arjan Haverkamp and me, Bram Schoonhoven) started this journey at the end of 2013. Our first html5 game was a remake of our Flash game Animals Connect. Now almost 400 different games are launched on our various portals. Our next goal: 1,000 HTML5 games. If we keep releasing 2 new games a week, it will take us another 5 years. All our games can be licensed for your game portal or you can distribute our games for free. Some statistics: Our most played game is Candy House with 2.5 million game plays. We have around 6 Million game plays per month with 1.25 million unique users playing our games. Average playing time is 12 minutes per game. Interestingly enough, our games are played 69% on desktop, 16% tablet and 15% mobile. Top 5 countries: United States, Germany, Brazil, Poland and Russia. Chrome is used in 58% of the game plays. Some of the tools/technology we use: Howler.js for audio. Hammer.js for touch support. Cloudflare as CDN solution. Javascript Obfuscator for obfuscating Javascript code. Browserstack for testing the games in various browsers. Google IMA SDK for monetization. Google Analytics. Add to Homescreen for adding game to the home screen. Screenfull.js for full screen support. Webfontloader.js for loading custom (Google) fonts. Cordova for creating apps. Website2APK for creating Android apps. PNGquant and JPEGoptim for optimizing images. Wavepad for creating sound sprites and optimizing MP3's. Capitaine Herlock, jogosgratispro, Mattia and 11 others 14 Quote Link to comment Share on other sites More sharing options...
rich Posted November 1, 2017 Share Posted November 1, 2017 That's one hell of an achievement. Congratulations jdnichollsc 1 Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted November 1, 2017 Share Posted November 1, 2017 You can compete with @True Valhalla if you publish finace report mazoku and ozdy 2 Quote Link to comment Share on other sites More sharing options...
InchingForward Posted November 1, 2017 Share Posted November 1, 2017 Congratulations--that's one hell of an accomplishment! With so many different types of games, how did you learn the different architectures/algorithms required for the different kinds of games? Lots of experience, books, websites, learned "on the job", etc? Attempting something with so many different genres seems kinda daunting. Quote Link to comment Share on other sites More sharing options...
end3r Posted November 1, 2017 Share Posted November 1, 2017 It must be a huge party whenever a new publisher says he wants the whole catalogue Quote Link to comment Share on other sites More sharing options...
reopucino Posted November 1, 2017 Share Posted November 1, 2017 wow.. that a big games list.. congrats guy Quote Link to comment Share on other sites More sharing options...
mattstyles Posted November 1, 2017 Share Posted November 1, 2017 Awesome work! MOAR gamez! Quote Link to comment Share on other sites More sharing options...
Zygomatic Posted November 2, 2017 Author Share Posted November 2, 2017 Some answers to your questions: Quote how did you learn the different architectures/algorithms required for the different kinds of games? We learned it by doing and observing other games. Before our html5 work we already did more then 500 Flash games. And first tries of new games are not Always the best, but we try to iterate and improve. Quote It must be a huge party whenever a new publisher says he wants the whole catalogue This did not happen yet Quote You can compete with True Valhalla if you publish finace report We work a bit different then him. We are a self Publisher. Meaning for the most part we develop the games for our own portals like NeonGames.com, MahjongGames.com, MindGames.com, Match3Games.com ........ Everything above break even on the game development works for us Quote Link to comment Share on other sites More sharing options...
Gio Posted November 2, 2017 Share Posted November 2, 2017 Very impressive, that's about 1 game for every 2 working days... not sure how this is even possible, but well done. Can you tell us how you pull that off? Like you spend 2 hours thinking about what game you want to make, 5 hours for art, 7 hours writing code and 2 hours for cleaning it up and publishing it? Or do you work 24 hours a day including Christmas and holidays? It'd be very good to know what "break even" means too, in terms of numbers, if you don't mind sharing that information. Quote Link to comment Share on other sites More sharing options...
theweirdn8 Posted November 2, 2017 Share Posted November 2, 2017 Congrats. Good work. Quote Link to comment Share on other sites More sharing options...
Zygomatic Posted November 2, 2017 Author Share Posted November 2, 2017 22 hours ago, Gio said: Very impressive, that's about 1 game for every 2 working days... not sure how this is even possible, but well done. Can you tell us how you pull that off? Like you spend 2 hours thinking about what game you want to make, 5 hours for art, 7 hours writing code and 2 hours for cleaning it up and publishing it? Or do you work 24 hours a day including Christmas and holidays? It'd be very good to know what "break even" means too, in terms of numbers, if you don't mind sharing that information. I am the Producer and Arjan is the technical lead. For the rest we rely on a team of dedicated freelancers (graphics and programming). So not only the 2 of us. On average a total team of 6-8. You could calculate break even: 6 million gameplays means about 6+ million Ad views at a CPM RPM of about 3 USD. That's all I can share.. Quote Link to comment Share on other sites More sharing options...
rich Posted November 2, 2017 Share Posted November 2, 2017 For anyone wondering, that's approx. $18,000 USD a month (before Google's share, tax, etc) blackmoondev and Capitaine Herlock 2 Quote Link to comment Share on other sites More sharing options...
Zygomatic Posted November 2, 2017 Author Share Posted November 2, 2017 17 hours ago, rich said: For anyone wondering, that's approx. $18,000 USD a month (before Google's share, tax, etc) Net CPM: I should have said RPM Quote Link to comment Share on other sites More sharing options...
totor Posted November 2, 2017 Share Posted November 2, 2017 wow! How do you keep track of all the games? I mean did it happened that you made a game then realized that you had made it already? Quote Link to comment Share on other sites More sharing options...
Zygomatic Posted November 3, 2017 Author Share Posted November 3, 2017 15 hours ago, totor said: wow! How do you keep track of all the games? I mean did it happened that you made a game then realized that you had made it already? Just a few weeks ago I discovered we were building a game that just also was in testing phase. But luckily although the briefing was almost the same the game turned out to be very different. gonzos 1 Quote Link to comment Share on other sites More sharing options...
away168 Posted November 10, 2017 Share Posted November 10, 2017 This is a real deal and inspiring! Wish you best on your next goal. Quote Link to comment Share on other sites More sharing options...
tips4design Posted November 12, 2017 Share Posted November 12, 2017 Congratulations, this is really amazing, your productivity is incredible. That being said, I think that for the end-consumer it would be better to have fewer better, more polished games than having hundreds of mediocre games to choose from. I don't condemn what you are doing, it's a great business tactic and you will make many players happy, but I think players would be even happier to also be able to play very polished HTML5 games. Quote Link to comment Share on other sites More sharing options...
summer_of_george Posted November 19, 2017 Share Posted November 19, 2017 That's an amazing accomplishment! I'm trying to get to 1! Thanks so much for sharing the list of tools/technology that you use. Lists like that are extremely helpful for people like me. Quote Link to comment Share on other sites More sharing options...
DavisMoye Posted November 24, 2017 Share Posted November 24, 2017 Congratulations. It has a lot of different game genres, so you have such knowledge. Great. Quote Link to comment Share on other sites More sharing options...
Luminous Wizard Posted November 29, 2017 Share Posted November 29, 2017 Congratulations! Quote Link to comment Share on other sites More sharing options...
mickeyren Posted January 29, 2018 Share Posted January 29, 2018 if you guys don't mind i like to ask a few questions: 1. do you guys use a library to load the ads on every game load / round? 2. do you guys still earn if your games are being shared? how does 3rd party sites share your games? 3. you mentioned Cordova - and building for androids. are each game individual installs or are they all packed into one app? Quote Link to comment Share on other sites More sharing options...
Zygomatic Posted January 30, 2018 Author Share Posted January 30, 2018 1. Yes. We show preloader ads via IMA SDK and use Google Adsense for Games. We do not show ads every round/level 2. Yes. Third party sites embed or iframe our games. 3. Usually single games, sometimes a collection of related games. Quote Link to comment Share on other sites More sharing options...
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