mickfuzz Posted October 31, 2017 Share Posted October 31, 2017 Hi there, First post so sorry if this is in the wrong place. I've been reading posts on this and docs for some time but can't really make sense of it. I starting to learn and teach phaser games to 8-12 year olds. I'm looking for the most readable way for novices to scale up a game so that an original game of 480 x 360 will be displayed as 960 x 720 by default. Any rescaling down based on restricted screen size would be an advantage too but not essential if it complicates the code too much or makes less readable. Many thanks in advance Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted October 31, 2017 Share Posted October 31, 2017 Whatever you do - dont change coordinates. The idea is to have @2x suffix for better textures and it'll all be handled automagically, however i dont know how it works in phaser. Quote Link to comment Share on other sites More sharing options...
mickfuzz Posted November 5, 2017 Author Share Posted November 5, 2017 Yes thanks @ivan.popelyshev I think that is exactly right. For some reason I can't find simple docs to show how to scale up x2 . Everything gets very complex very quickly. Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted November 5, 2017 Share Posted November 5, 2017 join phaser slack chat or ask people in Phaser subforum. That's not the case for "coding & game design" Quote Link to comment Share on other sites More sharing options...
mickfuzz Posted November 7, 2017 Author Share Posted November 7, 2017 thnkx Quote Link to comment Share on other sites More sharing options...
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