agmcleod Posted October 29, 2017 Share Posted October 29, 2017 Hey there, i feel like this is probably a stupid question, given it's called alpha. But the 3.1.0-alpha version on npm does seem to fix a bug i'm having with ff developer edition on 3.0.7. Obviously it's best for me to do my own QA, but i'm wondering if you think it should be okay to use, or if it's recommended to wait for now. Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted October 29, 2017 Share Posted October 29, 2017 Hi @agmcleod Generally, it's of course always recommended to wait for full release to make sure as many bugs as possible are caught & fixed, as new features & additions to old ones are intruduced, even with @Deltakosh's eagle eyes, there's bound to be a couple unexpected bugs that slips through here and there. that being said, the choice is yours to take ^^, but i would definitely do a lot of testing to make sure everything in your game/scene works perfectly before moving it live. aW. Quote Link to comment Share on other sites More sharing options...
RaananW Posted October 30, 2017 Share Posted October 30, 2017 Hi, we always try to keep everything backwards-compatible. So we will always do our best to not change APIs, especially on minor changes. Changes added in a specific (minor) version might change between the alpha and beta (and production release, of course), but in general - what we commit will eventually be in the production version. If the alpha solves a bug you experience, I would use the 3.1 version. This is also (part of the) reason we don't fix bugs on old branches of babylon. if a bug exist on 3.x, it will be solved on 3.1.x . GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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