Merfoo Posted January 27, 2014 Share Posted January 27, 2014 So I have a basic scene where I load the Dude model and start its the animation with scene.beginAnimation function, but when I try to stop the animation with the scene.stopAnimation it doesn't stop. Am I using the right function/passing in the right arguments? scene.beginAnimation(skeleton, 0, 100, true, 1.0)scene.stopAnimaton(skeleton) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 27, 2014 Share Posted January 27, 2014 It should works could you share a sample scene somewhere? Quote Link to comment Share on other sites More sharing options...
Merfoo Posted January 27, 2014 Author Share Posted January 27, 2014 Yeah http://team955.com/dudeModel/'w' to move forward, I put console messages telling you when the startAnimation and stopAnimation functions are being called. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 28, 2014 Share Posted January 28, 2014 Oups this is a bug could you try with this version ?http://www.babylonjs.com/forumpics/babylon.zip Quote Link to comment Share on other sites More sharing options...
Merfoo Posted January 28, 2014 Author Share Posted January 28, 2014 Yup it works Is there also a way to make the character reset to his default state like he was before the animation started? Quote Link to comment Share on other sites More sharing options...
Miad Posted January 4, 2019 Share Posted January 4, 2019 hi guys, I have a big problem, I don't know 3dsmax or other softwares, but i need some ready models like dude with babylon export, do you know some where I can find them? oh yeas, I need free! thank you Quote Link to comment Share on other sites More sharing options...
MarianG Posted January 6, 2019 Share Posted January 6, 2019 @Miad https://www.mixamo.com Quote Link to comment Share on other sites More sharing options...
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