Exa Posted October 27, 2017 Share Posted October 27, 2017 In this exemple : http://www.babylonjs-playground.com/#IAZTI#26 I put a probe reflection into the ReflectionTexture of the PBRMaterial of the wood object. I can see the probe reflection in the wood but i dont understand why my albedo is now black, any advices? Quote Link to comment Share on other sites More sharing options...
Exa Posted October 27, 2017 Author Share Posted October 27, 2017 I think it's because each frame, the probe reflection render first, but at this time all the scene is black, and then the other reflections with hdrtexture reflections are rendered. it's something like this? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 27, 2017 Share Posted October 27, 2017 You should use reflectivityTexture instead: https://www.babylonjs-playground.com/#IAZTI#28 Quote Link to comment Share on other sites More sharing options...
Exa Posted October 30, 2017 Author Share Posted October 30, 2017 The purpose is to see the others spheres in the reflection of the wood mesh, it doesn't do that in your example Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 30, 2017 Share Posted October 30, 2017 Ping @Sebavan Quote Link to comment Share on other sites More sharing options...
Sebavan Posted October 30, 2017 Share Posted October 30, 2017 Hello, You could use it this way: https://www.babylonjs-playground.com/#IAZTI#35 And thanks to you, we figured an issue in the probe position which will be fixed today (the gold sphere is black in the reflection). Quote Link to comment Share on other sites More sharing options...
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