jalex Posted October 24, 2017 Share Posted October 24, 2017 Hi! I have for the past year been working on a 2d platform web game. The code is written in Javascript/HTML5 without using any other libraries. I now have just about 10 % left of the game, but I don't have much experience in how I can launch and distribute the game in a good way. How do you do it when you have finshed a game that you want many people to play? For example some things I have been wondering about: If a game is written in HTML5, can it then be distributed on Steam? Is there any easy way to convert the JS-code into an executable file that can be downloaded, and in that way protect the code in case I would like to sell the game. Quote Link to comment Share on other sites More sharing options...
b10b Posted October 24, 2017 Share Posted October 24, 2017 https://nwjs.io/ Useful for wrapping a H5 project as an exe (for Steam etc). Cordova or Cocoon would be the equivalent for mobile app stores. However, I'm not sure whether releasing a H5 game on an install-only platform is the best play? If your goal is to have lots of people play the game try conventional web strategies - free, easy, fast, shareable, accessible anywhere on any device etc - the web rocks! For what it's worth, my tip is avoid any pre-traction monetization efforts and focus on finding niche channels of players who can grow your audience organically. jalex and blackmoondev 2 Quote Link to comment Share on other sites More sharing options...
blackmoondev Posted October 25, 2017 Share Posted October 25, 2017 11 hours ago, b10b said: to have lots of people play the game try conventional web strategies - free, easy, fast, shareable, accessible anywhere on any device etc - the web rocks! This Quote Link to comment Share on other sites More sharing options...
jalex Posted October 25, 2017 Author Share Posted October 25, 2017 10 hours ago, b10b said: https://nwjs.io/ Useful for wrapping a H5 project as an exe (for Steam etc). Cordova or Cocoon would be the equivalent for mobile app stores. However, I'm not sure whether releasing a H5 game on an install-only platform is the best play? If your goal is to have lots of people play the game try conventional web strategies - free, easy, fast, shareable, accessible anywhere on any device etc - the web rocks! For what it's worth, my tip is avoid any pre-traction monetization efforts and focus on finding niche channels of players who can grow your audience organically. Thanks for your answer! It was helpful. So i guess I will try like you said to just put it up for free on my website and share it on blogs and forums, and don't have earning money on it in focus. Are there anymore websites, besides this one, that are suitable for sharing your web games on? Quote Link to comment Share on other sites More sharing options...
blackmoondev Posted October 25, 2017 Share Posted October 25, 2017 You can try http://kongregate.com http://newgrounds.com https://www.reddit.com/r/WebGames/ Put some analytics in your game - when you'll see a lot of people playing it, you could add some monetization option there (ads for example). Good luck:) jalex 1 Quote Link to comment Share on other sites More sharing options...
jalex Posted October 25, 2017 Author Share Posted October 25, 2017 3 hours ago, blackmoondev said: You can try http://kongregate.com http://newgrounds.com https://www.reddit.com/r/WebGames/ Put some analytics in your game - when you'll see a lot of people playing it, you could add some monetization option there (ads for example). Good luck:) Thanks a lot! I will make a post when the game is finished! Quote Link to comment Share on other sites More sharing options...
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