lingkernyurk. Posted October 21, 2017 Share Posted October 21, 2017 Hi. Thinks for reading my question. I am first on babylon.js I am developing viewer can load obj on babylon.js How to set backfaceculling of loaded obj file in babylon.js? My viewer showed backfaceculling state. Therefore I did work as follow. mesh = loader.addMeshTask("bane", "", "Assets/"+ type +"/", id + ".obj"); mesh.onSuccess = function (task) { allMesh = task.loadedMeshes; for(i=0; i<task.loadedMeshes.length;i++) { submesh = allMesh[i]; submesh.material.backFaceCulling = false; ... } but it didn't work rightly. http://localhost/shedbuilder/sheds/ also. To set hasAlpha didn't work. submesh.material.diffuseTexture.hasAlpha = true; please help me. I uploaded my obj file. myfile.rar Best regards. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 23, 2017 Share Posted October 23, 2017 Perhaps the materials are multimaterial ? and then you have to apply the change to all children? Quote Link to comment Share on other sites More sharing options...
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