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How to set backfaceculling of loaded obj file in babylon.js


lingkernyurk.
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Hi.

Thinks for reading my question.

I am first on babylon.js

I am developing viewer can load obj on babylon.js

How to set backfaceculling of loaded obj file in babylon.js?

My viewer showed backfaceculling state.

Therefore I did work as follow.

mesh = loader.addMeshTask("bane", "", "Assets/"+ type +"/", id + ".obj");
mesh.onSuccess = function (task) {
    allMesh = task.loadedMeshes;
for(i=0; i<task.loadedMeshes.length;i++)
{
    submesh = allMesh[i];
    submesh.material.backFaceCulling = false;
...

}

but it didn't work rightly.

http://localhost/shedbuilder/sheds/

also. To set hasAlpha didn't work.

submesh.material.diffuseTexture.hasAlpha = true;

 

 

 

assimp.PNG.3600c93595e1e92a0255cf0cdc5d49da.PNG

image.png.c01a44d432826fbaadedf9c875e356a9.png

please help me.

I uploaded my obj file.

myfile.rar

Best regards.

 

 

 

 

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