devAxeon Posted October 17, 2017 Share Posted October 17, 2017 Hi, Is it normal that declaring a second AdvancedDynamicTexture disable the isPointerBlocker on the controls of the first one ? Playground here Thanks Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 17, 2017 Share Posted October 17, 2017 Unfortunately this is a known issue. I highly recommend not using more than one fullscreen UI Quote Link to comment Share on other sites More sharing options...
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