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MirroPlane and Babylon Binary File


MSLX
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Hi Everyone,

I have basically 2 queries:

1 - What is the format and parameters to give MirrorPlane details inside babylon Binary file?

(Material has tags called "isRenderTarget", "renderTargetSize", "mirrorPlane", "renderList", so I presume by giving proper values here I can get it working)

2 - How can we convert .babylon to Binary version and viceversa?

The reason I am asking these questions is, I use 3DS Max and find it difficult to get certain features(like mirror material) working. Hence, I want to edit/add the properties inside the babylon file. Though I can access these in HTML, I don't want to expose these changes.

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