Hersir Posted October 12, 2017 Share Posted October 12, 2017 Hi, Some time ago I saw that 3d max export got PBR support, is that right? Any information available on it? (already usable , how to use). Alos will there be why to set global reflection texture on scene, so preview in 3d max will use it? Thanks for great work. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 12, 2017 Share Posted October 12, 2017 It is supported with latest version (available on the repo) Feedback welcome by the way :0 we are working on last polishing details and documentation Quote Link to comment Share on other sites More sharing options...
Hersir Posted October 12, 2017 Author Share Posted October 12, 2017 Ok how i can set pbr material inside 3d max? Quote Link to comment Share on other sites More sharing options...
mr_pinc Posted October 12, 2017 Share Posted October 12, 2017 5 minutes ago, Hersir said: Ok how i can set pbr material inside 3d max? I think this is the core of the issue. My team has been working on trying to export PBRs from max and from Substance (via both GLTF format and .Babylon format) but we're not getting all the maps exported correctly, or some files aren't linked. We're going through a process of trial and error right now to figure out how to resolve it which is fine but I imagine a lot of our experimenting would be eliminated if there were some proper guides. Quote Link to comment Share on other sites More sharing options...
mr_pinc Posted October 12, 2017 Share Posted October 12, 2017 For example - if you look at this demo - https://www.babylonjs.com/demos/pbrglossy/ - the model just works with just a simple load. But where did the model come from? Was it max or substance or blender? How were the materials set up for it? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 13, 2017 Share Posted October 13, 2017 It came from Sketchfab so I have no idea Let me see with @Temechon if someone from his creative team can come and explain how to export PBR from Max Quote Link to comment Share on other sites More sharing options...
Sebavan Posted October 13, 2017 Share Posted October 13, 2017 Hello, The substance exporter for gltf gave us nice consistent results. You may need to think to setup the camera exposure, contrast and tonemapping in bjs for the best result with pbr. Quote Link to comment Share on other sites More sharing options...
Temechon Posted October 14, 2017 Share Posted October 14, 2017 The PBR material is supported on 3DSMax with a Physical Material - Is it the same kind of material you've been using ? Quote Link to comment Share on other sites More sharing options...
mr_pinc Posted October 16, 2017 Share Posted October 16, 2017 Sebvans suggestion helped a lot with substance - thanks. Those settings were definitely necessary for the PBRs to look good. In regards to max. I don't know how specifically the materials are set up but that's a bit besides the point. Right now I tell my team members that max can export the PBRs. They say... ok show me.... and that's where we are stuck. https://doc.babylonjs.com/exporters/3dsmax This is a useful guide but it doesn't include any info on PBRs. Like I said, we're going to figure it out one way or another but having a proper guide would have (and could still) saved us a bunch of time. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 16, 2017 Share Posted October 16, 2017 Documentation is coming Quote Link to comment Share on other sites More sharing options...
max123 Posted October 17, 2017 Share Posted October 17, 2017 Is PBR planned for Blender exporter? Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted October 17, 2017 Share Posted October 17, 2017 About Blender I'm not sure, 'cause the issue was closed. But we can already export to PBR from Blender using gltf. Doc is here. I've start some very little tests but not enough yet to contribute to the BJS doc (you can find the test here, zip available, code is sort of copy-paste simplified from pbrglossy demo). max123 and GameMonetize 2 Quote Link to comment Share on other sites More sharing options...
Hersir Posted October 18, 2017 Author Share Posted October 18, 2017 Is to possible to set up scene environmentTexture inside 3d max so PBR in 3d max preview can use it for reflection map ? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 18, 2017 Share Posted October 18, 2017 good idea Please create an issue in the exporters repo to track it Quote Link to comment Share on other sites More sharing options...
Hersir Posted October 19, 2017 Author Share Posted October 19, 2017 Done Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted October 19, 2017 Share Posted October 19, 2017 Thnks! Quote Link to comment Share on other sites More sharing options...
Temechon Posted October 20, 2017 Share Posted October 20, 2017 The env map is being integrated in the 3DSMax exporter. Hersir 1 Quote Link to comment Share on other sites More sharing options...
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