VaragtP Posted January 24, 2014 Share Posted January 24, 2014 Just curious, what fps do you usually go for? 60? 30? 20? SilentxxBunny 1 Quote Link to comment Share on other sites More sharing options...
ooflorent Posted January 24, 2014 Share Posted January 24, 2014 I target 60 FPS for browser / desktop games.And 40 FPS for mobile games. It's not that hard to achieve it. Quote Link to comment Share on other sites More sharing options...
-AAG- Posted January 25, 2014 Share Posted January 25, 2014 30 is more than enough for the kind of games I'm making right now. Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted January 25, 2014 Share Posted January 25, 2014 Well, myself, due to the highly intensive game I'm writing, if I have 20 FPS or more I would be happy. Of course it depends on the hardware you run on, and it will simply not run on mobile devices. Quote Link to comment Share on other sites More sharing options...
ooflorent Posted January 27, 2014 Share Posted January 27, 2014 If you want your animations to be smooth, your game should render at the same frequency (or a multiple of it) than the device screen's refresh rate. Since most of LCDs render at 60Hz (so 60 FPS), it's a good thing to target 60 FPS!If you want to easily achieve this, you could run your game logic at 30Hz and render at 60Hz.The "rendering-only" frame processes little calculations to interpolate animations. Quote Link to comment Share on other sites More sharing options...
vinch Posted January 28, 2014 Share Posted January 28, 2014 I’m not limiting fps in my games in the games I’m making now, so these games would be fps independent. I’m trying to keep the lower bound of framerate at 45-60fps on iPhone 4s with hope that Android devices with above average hardware will show at least 30fps. Quote Link to comment Share on other sites More sharing options...
Gio Posted January 28, 2014 Share Posted January 28, 2014 This may depend on the type of game, but IMHO 30fps is better than 60, i.e. a game with great visuals running at 30fps is better than a game with poor visuals that runs at 60fps. 60fps may be great for tech-savvy people like you and me, but your average gamer doesn't care. I've learned this the hard way: people just want things to look good, and if you're running at 30fps you have double the processing power to do that. Besides, at 30fps things can look smooth enough. When you go to the cinema you don't really think it isn't smooth enough, do you? (in most cases that's 24fps, but I agree with ooflorent in that you should try to stick to an integer fraction of the refresh rate). ooflorent 1 Quote Link to comment Share on other sites More sharing options...
ooflorent Posted January 28, 2014 Share Posted January 28, 2014 This may depend on the type of game, but IMHO 30fps is better than 60, i.e. a game with great visuals running at 30fps is better than a game with poor visuals that runs at 60fps. And a game with great visuals at 60fps is easy to achieve (on desktop) if your rendering engine is awesomely powerful (who said Pixi?). When you go to the cinema you don't really think it isn't smooth enough, do you? Movies are smooth at 24fps because of motion blur! I've learned this the hard way: people just want things to look good, and if you're running at 30fps you have double the processing power to do that. I can't agree more on this! As Gio said, it depends on the type of game!What really matters is the user experience. Quote Link to comment Share on other sites More sharing options...
1-800-STAR-WARS Posted January 30, 2014 Share Posted January 30, 2014 Besides, at 30fps things can look smooth enough. When you go to the cinema you don't really think it isn't smooth enough, do you? (in most cases that's 24fps, but I agree with ooflorent in that you should try to stick to an integer fraction of the refresh rate). Movies are smooth at 24fps because of motion blur! Also because movies are filmed taking into account the 24fps - there are filming guidelines, eg only pan this fast, don't rotate over x degrees per second, etc etc. Directors and cameramen know these limitations, in a game this is harder because the user controls these conditions, and the framerate isn't constant. There's also a psychological effect involved with interactive vs non-interactive video - you're more likely to notice stutters and low framerates if you're in control of the action than not, especially if the input is tied to the framerate (input lag). Quote Link to comment Share on other sites More sharing options...
BaronWilhelm Posted February 5, 2014 Share Posted February 5, 2014 30fps has always seemed like plenty for my needs. It helps prevent running into performance issues as well. Quote Link to comment Share on other sites More sharing options...
moe091 Posted February 18, 2014 Share Posted February 18, 2014 I try and target 60 but that's not always feasible, Once it starts dipping below that it's just a tradeoff for extra features vs framerate. Deciding whether it's worth the tradeoff depends on the game type and tolerant it is of lower framerates and how valuable the features are for you. For any kind of real time game I get worried once my framerate starts dipping below 30fps though. Quote Link to comment Share on other sites More sharing options...
werezu Posted March 20, 2014 Share Posted March 20, 2014 depends on the game i make , i try to reach fps between 30-60.. Quote Link to comment Share on other sites More sharing options...
away168 Posted March 22, 2014 Share Posted March 22, 2014 Depends on the game, it could be 30 or 60, hopefully not in between due to refresh rate (this is the sad thing about developing HTML5 game, we just can't control it!). Quote Link to comment Share on other sites More sharing options...
Penguinee Posted March 22, 2014 Share Posted March 22, 2014 For my current project, my fps is 50 just because 20ms intervals look cleaner than say 16. Besides, it's not that easy to tell the difference between 60 and 50 fps. Quote Link to comment Share on other sites More sharing options...
Latimed Posted March 22, 2014 Share Posted March 22, 2014 in desktop I target 60fps but in mobile 35-40 should be fine. Quote Link to comment Share on other sites More sharing options...
SilentxxBunny Posted March 22, 2014 Share Posted March 22, 2014 30FPS has always worked well for me. Quote Link to comment Share on other sites More sharing options...
Wins Posted March 23, 2014 Share Posted March 23, 2014 My target is 60 on desktop, 45-50 fps on iOS devices (iPhone 4, iPad 3 etc), and not less 30 fps on Android devices(phones and tablets not older 2 years) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.