Bricktheworld Posted October 1, 2017 Share Posted October 1, 2017 I have a question about my node.js Babylon.js game that I'm making and I am wondering what is the best way to post about it. I know that for most questions you need to make a playground and I am wondering if I should still do this as it is a node.js example or if I should just give the code. Thanks! Quote Link to comment Share on other sites More sharing options...
Sebavan Posted October 2, 2017 Share Posted October 2, 2017 Is your issue in the server or client code of your app ? If it is on the client a playground to repro would be perfect. If it is in your server code the code could help as long as it is a sample isolating your issue. Worst case ask the question and we ll dig for more precisions :-) Quote Link to comment Share on other sites More sharing options...
Bricktheworld Posted October 2, 2017 Author Share Posted October 2, 2017 Alright cool! Does setting up a server do anything as it has to do with the server talking to the client code or is that just a waste of time? Thanks! Quote Link to comment Share on other sites More sharing options...
Sebavan Posted October 2, 2017 Share Posted October 2, 2017 If only related to graphics (e.g. meshes, materials and so on) no need, just the playground. But anyway, ask your question and we ll help you finding what you need :-) Quote Link to comment Share on other sites More sharing options...
Aerion Posted October 2, 2017 Share Posted October 2, 2017 Please show examples of Server - Game interaction! <3 Quote Link to comment Share on other sites More sharing options...
Sebavan Posted October 2, 2017 Share Posted October 2, 2017 Unfortunately, babylon is not supported server side yet. this has been discussed and should be happening but not in 3.1. This is mainly due to strong dependencies on canvas context and img. Arte 1 Quote Link to comment Share on other sites More sharing options...
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