payboy Posted September 29, 2017 Share Posted September 29, 2017 hello everybody i have two textures for a mesh that import form 3dsmax, one texture is for uv0 ,the other is for uv1 how to use 2nd uv channel in babylonjs ? thanks very much (sorry for my English) Quote Link to comment Share on other sites More sharing options...
Sebavan Posted September 29, 2017 Share Posted September 29, 2017 Hello and welcome to the forum, You can set texture.coordinatesIndex = 1 to use the 2nd uv chanel. Quote Link to comment Share on other sites More sharing options...
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