mr_pinc Posted September 28, 2017 Share Posted September 28, 2017 In the current version of the exporter if you have a Target camera, the camera will not be exported with target. Old versions of the exporter would create empty mesh objects with the 'CameraName.Target' naming convention. The current version does not do this and loading in a scene and checking the .lockedTarget property of each loaded camera returns NULL. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 28, 2017 Share Posted September 28, 2017 Ping @Temechon Quote Link to comment Share on other sites More sharing options...
noalak Posted October 5, 2017 Share Posted October 5, 2017 Hi mr_pinc, This issue will be adressed very soon. Thanks for the bug report ! noalak Quote Link to comment Share on other sites More sharing options...
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