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How to run modified babylon code?


Claxon
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I've just started playing with babylon and I'm quite enjoying it, but I quickly found that I wanted to make a change to babylon.particleSystem.js (adding min/max start angle for particles). My question is how do I test my changes?

 

My html was including babylon.1.8.5.js which I'm aware is the minified version of the engine (and so doesn't include my changes), but what do I need to include to run the modified code?

<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>    <title>Babylon - Star Map</title>	<style>	html, body, div, canvas {	        width: 100%;	        height: 100%;	        padding: 0;	        margin: 0;	        overflow: hidden;	}	</style>		<!--  Core babylon.js library -->	<script src="babylon.1.8.5.js"></script>	<script src="hand-1.3.4.js"></script>			<!-- Engine Setup -->	<script type="text/javascript" src="../main.js"></script>		<!-- Scene Setup -->        <script type="text/javascript" src="../scene_setup.js"></script>     </head> <body>	<div id="mainContent">	    <canvas id="canvas"></canvas>	</div> </body></html>

I've read the page https://github.com/BabylonJS/Babylon.js/wiki/Creating-the-minified-version and seen that some people have a visual studio setup working, but I'm currently working on Linux so can't use VS or the BuildOurOwnBabylonJS.exe program to rebuild my code.

 

I thought that copying the <script> tags from that page instead of my current  <script src="babylon.1.8.5.js"></script> import, but that just generated the following error when I tried to load the page:
 

 

Error: 0
Unable to load Babylon/Shaders/particles.vertex.fx
Line 215

 

 

 

Can anyone offer any clues?

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