Jump to content

Building a UWP application for Xbox One using Babylon.JS


HeadClot
 Share

Recommended Posts

Hey everyone,
With the recent announcement that Microsoft will be increasing the amount of resources to developers on Xbox One.
I would like to know if it is possible to build a UWP app for the Xbox one that is not a Win32 application wrapped in a UWP Shell.

I know that @davrous has made a UWP application tutorial using Babylon.JS but that was for the Windows phone and Windows Store.
So It may have been a Win32 application wrapped in a UWP shell. Similar to how Electron UWP does it.

So in short I am asking 2 things - 
1. Would it be possible to get a tutorial on building a UWP app for Xbox One?
2. Is it possible to make a hybrid application for the Universal windows platform that is not win32 wrapped in a windows shell?

If some one could chime in on this that would be great. :)

Thank you for your time,
HeadClot

Link to comment
Share on other sites

Hello,

To build a babylon.js app for Xbox One, you simply need to either build a C# UWP app with a WebView displaying the babylon.js content or a JavaScript UWP app, which could kind either a hosted web app (code will live on your own web server) or classic app where the resource will be embedded with your app. 

You can also build a Progressive Web App and use PWA builder to make it a UWP app: http://www.manifoldjs.com/generator

David

Link to comment
Share on other sites

2 hours ago, davrous said:

Hello,

To build a babylon.js app for Xbox One, you simply need to either build a C# UWP app with a WebView displaying the babylon.js content or a JavaScript UWP app, which could kind either a hosted web app (code will live on your own web server) or classic app where the resource will be embedded with your app. 

You can also build a Progressive Web App and use PWA builder to make it a UWP app: http://www.manifoldjs.com/generator

David

Thank you so much!

:)

 

Link to comment
Share on other sites

  • 5 months later...

Yo @HeadClot  this type of thing is built into the upcoming Toolkit version.... complete Xbox Live SDK (depending on your account) including live development on your Xbox directly from the toolkit

it automatically supports using the Full Core Window space and run your games full 1080p HD resolution ... plus all the other stuff like GameDVR , leaderboards, local multiplayer and HUB pages on xbox live.

Coming Soon :)

 

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 months later...
On 2/28/2018 at 10:12 PM, MackeyK24 said:

Yo @HeadClot  this type of thing is built into the upcoming Toolkit version.... complete Xbox Live SDK (depending on your account) including live development on your Xbox directly from the toolkit

it automatically supports using the Full Core Window space and run your games full 1080p HD resolution ... plus all the other stuff like GameDVR , leaderboards, local multiplayer and HUB pages on xbox live.

Coming Soon :)

 

Yo @HeadClot this is now natively supported by Toolkit ... check out the docs

https://doc.babylonjs.com/resources/10_windowsplatform

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...