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baseTexture from loader alias


JackParke
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How does one create a base texture from a "named" image referencing the "alias" used in loader.

PIXI.loader.add("sprites", "sprites.png")
new PIXI.BaseTexture.fromImage("sprites.png", false, PIXI.SCALE_MODES.NEAREST)

It seems to me it would make more sense to stick to "sprites" instead of "sprites.png".

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No need to use fromX methods, just use the resources the loader made for you:

PIXI.loader.add("sprites", "sprites.png");
PIXI.loader.load(function () {
    const baseTexture = PIXI.loader.resources.sprites.texture.baseTexture;

    // loader made you a base texture, no need to create your own.
});

Additionally, don't do "new PIXI.BaseTexture.fromX()" the from methods are not a constructor. Either do "new PIXI.BaseTexture()" or do "PIXI.BaseTexture.from()" or (my preference) do neither and just use the one the loader made for you.

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My sprites has no baseTexture:

 image.png.ac7a3f062657439921a3a46ab6b1fe6f.png

So it's crashing here:

PIXI.loader
	.add("sprites", "sprites.png")
	.load(function() {
		g.ui.sprites.base = PIXI.loader.resources.sprites.baseTexture;
        // Next line fails as g.ui.sprites.base is undefined
		g.ui.sprites.player = new PIXI.Texture(g.ui.sprites.base, new PIXI.Rectangle(0, 0, 160, 110));
		g.restart();
	});

 

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