RaananW Posted September 24, 2017 Share Posted September 24, 2017 All children of meshes with (!) a physics impostor should also get their physics impostor initialized. Due to the way the physics engine construct their objects, and due to our architecture, there might be problems with that, problems that should (well, must) be addressed. I will probably need a simpler playground to understand the issue better. I'll go over this tomorrow and see what can be done. Quote Link to comment Share on other sites More sharing options...
Ridge Batty Posted September 24, 2017 Author Share Posted September 24, 2017 Much appreciated. Of course you can always ask for examples or clarification if needed, I'm only happy to help. Quote Link to comment Share on other sites More sharing options...
RaananW Posted September 27, 2017 Share Posted September 27, 2017 https://github.com/BabylonJS/Babylon.js/pull/2876 , I found the problem. Positioning was badly calculated Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Ridge Batty Posted September 29, 2017 Author Share Posted September 29, 2017 Excellent news! This is going to smoothen our process quite a bit. Our little game is coming up pretty nicely thanks to all support I've got from this forum GameMonetize and RaananW 2 Quote Link to comment Share on other sites More sharing options...
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