kestrelm Posted September 19, 2017 Share Posted September 19, 2017 Hello all, Just wanted to let you guys know that the new CreaturePack runtimes have been accelerated with WebAssembly support: https://github.com/kestrelm/Creature_WebGL You can check out more details and a complete write up here: https://medium.com/@kestrelm/creaturepack-high-performance-2d-webgl-character-animation-with-webassembly-72c436bec86c Live Demo ( requires latest Chrome/Firefox): https://creature.kestrelmoon.com/WebDemo/wasm/PixiJS-WASM-Pack-MultiDemo.html Cheers Raggar, alex_h, OSUblake and 1 other 4 Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted September 19, 2017 Share Posted September 19, 2017 I dont remember whether you have GPU acceleration for skinning Quote Link to comment Share on other sites More sharing options...
kestrelm Posted September 20, 2017 Author Share Posted September 20, 2017 Hello, Not yet But the core computation code is now compiled natively with WebAssembly and the speedup is quite huge as you can try from the demo. Cheers Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted September 20, 2017 Share Posted September 20, 2017 There was my attempt at spine 2 years ago, it was used for small number of projects, and i'll do it again soon: https://github.com/pixijs/pixi-spine/blob/gpupatch/gpupatch/SkinnedMeshPatch.js Quote Link to comment Share on other sites More sharing options...
kestrelm Posted September 21, 2017 Author Share Posted September 21, 2017 Oh wow thanks! But actually Creature does Dual Quaternion skinning so it produces bending results that are much higher quality But I will take a look at your reference, it is very useful. Thanks again! Cheers Quote Link to comment Share on other sites More sharing options...
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