Dark Nemesis Posted September 19, 2017 Share Posted September 19, 2017 So I am trying to make a platformer game using Phaser. The game contains a lot of blocks (tiles) which are loaded from the tilemap. Now what I want is that these blocks can be moved dynamically during the game (for ex. if the player bangs their head against it). The thing is, I don't know how? My first question is, is this possible? Because I tried changing the position, it didn't work (but I successfully changed its alpha). Moreover, I tried using Physics P2, but it has a null sprite value, so all the changes done are done to the body and the sprite still remains there. I can use any physics system, I am open to all. All I need is a way to work this out. Link to comment Share on other sites More sharing options...
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