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renderingGroupId and pick


renjianfeng
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howdy,

pickable objects can be set using isPickable (an AbstractMesh variable). So if you don't want a single object to be picked, set it to false. 

Pick is not using rendering groups, but the distance from the camera to a certain object. Rather confusing, I understand :) 

If you want to share a playground, we might be able to help further.

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