renjianfeng Posted September 18, 2017 Share Posted September 18, 2017 I set the mesh renderingGroupId attribute, but the view of the pick will still be blocked by the mesh. When a mesh covers the camera. Quote Link to comment Share on other sites More sharing options...
RaananW Posted September 18, 2017 Share Posted September 18, 2017 howdy, pickable objects can be set using isPickable (an AbstractMesh variable). So if you don't want a single object to be picked, set it to false. Pick is not using rendering groups, but the distance from the camera to a certain object. Rather confusing, I understand If you want to share a playground, we might be able to help further. Quote Link to comment Share on other sites More sharing options...
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