cubiq Posted January 23, 2014 Share Posted January 23, 2014 I'm working on my first game on Pixi and looking at the InteractionManager I had a couple of ideas I'd like to share. First of all, wouldn't be better to register a custom "pointerUp/Move/Down/etc" and handle that internally so it uses mouse or touches based on the device compatibility? Instead oftouchmove = mousemove = function move () { ... }you'd have justpointermove = function move () { ... }and no useless events registration. Secondly. Why no support for Microsoft specific pointer events? (ie: MSPointerUp/Down/... and pointerup/down/...) I may work on that and send a PR if there's interest in such a thing. Thanks! Quote Link to comment Share on other sites More sharing options...
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