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batching draw calls for animated meshes


Baker Xiao
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Hello, 

We are wondering what's the best way to optimize a scene like this:

* We have 10 clones of the same mesh

* Each mesh bound to a separate instance of a skeleton so they can be animated separately

* They all use the same material

Right now we are seeing 10 draw calls from this scene. Can we reduce them to 1? 

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