Aerion Posted September 11, 2017 Share Posted September 11, 2017 Hi folks. Can someone please tell me why my tree model "deciduous01.dae" is not loading correctly? It loads, but then it gives an error "BJS - [06:39:35]: importMesh of undefined from undefined version: undefined, exporter version: undefinedimportMesh has failed JSON parse" This is the demo : http://babylontesting.epizy.com/loader/main.php This happens with the OBJ version of the Object as well. http://babylontesting.epizy.com/loader/models/deciduous/01/deciduous01/deciduous01.obj I also can't get the textures to load. I have them in the same folder... http://babylontesting.epizy.com/loader/models/deciduous/01/deciduous01/ view-source:http://babylontesting.epizy.com/loader/app/main.js line 180 is where LoadEntity ( ) is called inside http://babylontesting.epizy.com/loader/plugins/BabylonLib/BabylonLib.js , is where the function LoadEntity ( ) is created on line 138 --------------- I just want this model to load correctly... Thank you all so kindly! <3 Mythros Quote Link to comment Share on other sites More sharing options...
RaananW Posted September 11, 2017 Share Posted September 11, 2017 Hi @Mythros, The files seem to be unreachable (suspended domain?). Make sure that the images in the dae file are pointing to the right path. The usual case is that the dae was exported with local paths instead of global ones. Note sure this is the case, but worth a try. Quote Link to comment Share on other sites More sharing options...
Aerion Posted September 11, 2017 Author Share Posted September 11, 2017 Are you KIDDING me?! UGH! I'll upload a mega zip file! Quote Link to comment Share on other sites More sharing options...
Aerion Posted September 11, 2017 Author Share Posted September 11, 2017 @RaananW Sorry for the delay. It's 8AM here & I'm tired. Here's the zip file : https://mega.nz/#!g6hxmJga!_0Lb_nBYgOjES09EpCg7QoBFYhAm61DYM3JsISg4Dog Quote Link to comment Share on other sites More sharing options...
RaananW Posted September 11, 2017 Share Posted September 11, 2017 Hi, I just realized something, which kind'a made me feel a bit silly - we don't have any dae loader. The default .babylon loader is loaded when using the default version of the framework. Other than that, we have external loaders, such as the stl and the obj loader, but they must be loaded/included in your code in order to work correctly. Try using the Babylon Exporter to export the dae to .babylon and see if it works Quote Link to comment Share on other sites More sharing options...
Aerion Posted September 11, 2017 Author Share Posted September 11, 2017 @RaananW As I said. I DID try OBJ. To no avail Quote Link to comment Share on other sites More sharing options...
RaananW Posted September 11, 2017 Share Posted September 11, 2017 Did you make sure you are loading the OBJ loader? is it registered with the scene loader? Quote Link to comment Share on other sites More sharing options...
Aerion Posted September 11, 2017 Author Share Posted September 11, 2017 @RaananW Yes, when the file loads, it receives a "200" message. Quote Link to comment Share on other sites More sharing options...
Aerion Posted September 11, 2017 Author Share Posted September 11, 2017 @RaananW Btw, the website is back up now so you can have a look. Quote Link to comment Share on other sites More sharing options...
RaananW Posted September 11, 2017 Share Posted September 11, 2017 I meant the OBJLoader (https://doc.babylonjs.com/extensions/obj) Quote Link to comment Share on other sites More sharing options...
Aerion Posted September 14, 2017 Author Share Posted September 14, 2017 Yes. Quote Link to comment Share on other sites More sharing options...
Aerion Posted September 14, 2017 Author Share Posted September 14, 2017 @RaananW I tried it... Same thing... Quote Link to comment Share on other sites More sharing options...
RaananW Posted September 14, 2017 Share Posted September 14, 2017 Care to share a demo with the obj loader? Quote Link to comment Share on other sites More sharing options...
Aerion Posted September 14, 2017 Author Share Posted September 14, 2017 Yes, @RaananW : https://mega.nz/#!cip1wILR!ltn4YJg8YMs1--RdVxg-Dj0uov1lvbQXzpQukkh6Nl4 main.php in the main directory line 60 SHOWS that I'm calling the obj loader. inside plugins\BabylonLib\BabylonLib.js line 130, is the LoadEntity ( ) function inside app\main.php lines 132 - 210 are where the LoadEntity ( ) function & the data for the meshes get called. Quote Link to comment Share on other sites More sharing options...
RaananW Posted September 14, 2017 Share Posted September 14, 2017 Would be great if you host it somewhere Quote Link to comment Share on other sites More sharing options...
Aerion Posted September 18, 2017 Author Share Posted September 18, 2017 Are you KIDDING me? I worked my ass off on that zip file... Fine.. I'm not here to argue. I'm here to get this done. Quote Link to comment Share on other sites More sharing options...
RaananW Posted September 18, 2017 Share Posted September 18, 2017 My Dear Mythros, No, I am not kidding. And I am also not here to argue. I am here to be able to help users that have problems with Babylon. Don't get me wrong, but I am not going to install php on my computer, just because you "worked your ass" off compressing some files. Try actually reading the pinned document in this Q&A forum (here, a link, just in case - ) so you can understand where I am coming from. My opinion regarding forum posts hasn't changed since. I will be more than happy to help (as I did so far), but We both need to have the same state. Which means - providing me a zip file with some php files and a lot of unneeded information will do no good. NasimiAsl, Pryme8 and GameMonetize 3 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted September 19, 2017 Share Posted September 19, 2017 I'm the guy here to argue with if your looking for that! (listen to raan) Quote Link to comment Share on other sites More sharing options...
Aerion Posted September 19, 2017 Author Share Posted September 19, 2017 Fair enough. I'll get an example up later today. Quote Link to comment Share on other sites More sharing options...
Aerion Posted September 23, 2017 Author Share Posted September 23, 2017 @RaananW My example in the 1st post of this thread is up & running again. Quote Link to comment Share on other sites More sharing options...
RaananW Posted September 23, 2017 Share Posted September 23, 2017 Hi @Mythros, I just opened it - I see Babylon's skull being loaded, and a dae file being downloaded (and a 404, which I can't seem to understand where it's coming from). I don't see any .obj file being loaded. I also noticed you are not loading the objloader javascript file, which would be the missing piece in loading a .obj file successfully. Quote Link to comment Share on other sites More sharing options...
Aerion Posted September 24, 2017 Author Share Posted September 24, 2017 @RaananW It's starting to load now, but WHY is it saying it can't load the MTL file even though it's correct in the model file : http://babylontesting.epizy.com http://babylontesting.epizy.com/loader/models/deciduous/01/deciduous01/deciduous01.obj - Line 12 mtllib ./models/deciduous/01/deciduous01/deciduous01.obj.mtl The above is the line calling the MTL The objfileloader is now being loaded, check the "Network" tab in debug console Quote Link to comment Share on other sites More sharing options...
RaananW Posted September 24, 2017 Share Posted September 24, 2017 Hi, the mtl file is being loaded, the obj file is being loaded, your problem right now is that you are trying to load a mesh called "test1", which doesn't exist in your OBJ file. Try keeping the name of the object to load empty - the object will load correctly. I did notice a small problem with the MTL loader, but you are not yet at the point of actually noticing it. Notice that there is also an exception being thrown in your beforeRender loop, maybe you should also make sure you fix that as well, so that the render will work correctly. Quote Link to comment Share on other sites More sharing options...
Aerion Posted September 24, 2017 Author Share Posted September 24, 2017 Ok, it's sorta' loading now. Quote Link to comment Share on other sites More sharing options...
Aerion Posted September 24, 2017 Author Share Posted September 24, 2017 It's not showing me the render loop issue Quote Link to comment Share on other sites More sharing options...
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