Clovis Posted September 9, 2017 Share Posted September 9, 2017 Hi everybody ! We would like to build an open source .ifc 3D viewer (generic file for architecture models, which include material informations). This viewer will include first person view with collision detection. We saw that Microsoft built a similar viewer : http://microsoft.teia-solution.com/... but it doesn't look to work very well !! :/ (very very heavy, the viewer freeze in our navigators). Is that because Microsoft teams didn't used Babylon the right way or is that because Babylon can have performance issues with complex objets ? Thanks a lot for your advices ! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 11, 2017 Share Posted September 11, 2017 It is not a Microsoft product. It is done by a company named StereoGraph if I remember correctly There is no problem for babylon.js to deal with complex objects. We support advanced shader, optimizations and 32bits indices. Quote Link to comment Share on other sites More sharing options...
RaananW Posted September 11, 2017 Share Posted September 11, 2017 The answer to: Quote XXXXXX, is babylon.js right for me? is always yes. Babylon does everything apart from making coffee . (I remember @Temechon was trying to get that to work as well, I wonder what happened) Arte, GameMonetize and davrous 2 1 Quote Link to comment Share on other sites More sharing options...
dbawel Posted September 12, 2017 Share Posted September 12, 2017 @RaananW of course, is correct in declaring his fondness for babylon.js. Most of us have worked with practically every other WebGL framework, and there is no question currently that baylon.js is not only more functional and powerul 'straight out of the box', but BJS is far more flexible when the project requires unique tools to be built. Not only are there dramatic limitations within other WebGL frameworks, but you'll find that there is generally less code to write and a shorter path to creating most anything you might accomplish using OpenGL. DB GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Clovis Posted September 15, 2017 Author Share Posted September 15, 2017 Thanks a lot guys ! That's very reassuring the BJS community can answer those kind of simple questions. Do you have any insight why http://microsoft.teia-solution.com/ is so laggy using BJS ? Moreover do you know where i can meet the BJS community here in Paris / France ? Clement from Clovis Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 15, 2017 Share Posted September 15, 2017 I guess it was more a POC rather than a complete project. @davrous is in Paris I'm also always available to chat in French over skype Quote Link to comment Share on other sites More sharing options...
Clovis Posted September 17, 2017 Author Share Posted September 17, 2017 @Deltakosh great ! could you send me your skype account ? We want to build a fully open source web and mobile 3D viewer, starting with .ifc 3d file format. Viewing a 3D file is still painfull for many people (softwares to install, etc..), maybe this project could interest some BabylonJS contributors, don't hesitate to message me ! I just tested to display an .obj of a building and Babylon seems to have performance issues (my navigator almost crashed while rotating the model). It's a real architecture project, the .ifc was converted to .obj and .mtl files with this simple tool: http://www.greentoken.de/onlineconv/. The size is 10Mo, and other big buildings don't exceed 50Mo. Here is my code : <script type="text/javascript"> var canvas = document.querySelector("#renderCanvas"); var engine = new BABYLON.Engine(canvas, true); var createScene = function () { //SCENE PARAMS var scene = new BABYLON.Scene(engine); scene.clearColor = new BABYLON.Color4(200, 200, 200, 1.0); var camera = new BABYLON.ArcRotateCamera("ArcRotateCamera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene); camera.setTarget(BABYLON.Vector3.Zero()); camera.attachControl(canvas, false); var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene); light.intensity = 1; //FILE LOADER var loader = new BABYLON.AssetsManager(scene); var theBuilding = loader.addMeshTask("theBuilding", "", "scenes/", "14-06-VIL_CHANTIER_150916_RVT2017_fdr.obj"); loader.load(); return scene; }; var scene = createScene(); engine.runRenderLoop(function () { scene.render(); }); </script> Just below you can find the 'Babylon Building Viewer.zip' file with the simple project including the 3d files (open index.html with Firefox, Chrome doesn't accept local cross origin requests for the obj file). Is my code wrong or is that because this file is too heavy ? Babylon Building Viewer.zip Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 18, 2017 Share Posted September 18, 2017 (my skype handle is...deltakosh :)) Your code is correct but do not expect it to support 10 millions vertices without help First you can read this: http://doc.babylonjs.com/tutorials/optimizing_your_scene Then we will need more info: number of draw calls, number of vertices / indices. We can run complex scene in a browser but we always need to optimize the scene for that Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 18, 2017 Share Posted September 18, 2017 (my skype handle is...deltakosh :)) Your code is correct but do not expect it to support 10 millions vertices without help First you can read this: http://doc.babylonjs.com/tutorials/optimizing_your_scene Then we will need more info: number of draw calls, number of vertices / indices. We can run complex scene in a browser but we always need to optimize the scene for that. For instance this scene: https://www.babylonjs.com/demos/train/ contains: - 1 Million+ indices - 210 draw calls - 565K vertices and run even on a small computer Quote Link to comment Share on other sites More sharing options...
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