RollinSafary Posted September 6, 2017 Share Posted September 6, 2017 i'm trying to change collision option after emitter had started but i can't create () { // --------------------------------CONFIG-------------------------------- this.config = { 'followCursor': false, 'mouseClick': false, 'gravityX': 0, 'gravityY': 0, 'positionX': 960, 'positionY': 540, 'maxParticles': 50, 'particleKey': 'particle', 'frames': 1, 'quantity': 5000, 'collide': false, 'collideWorldBounds': false, 'scaleToX': 1, 'scaleToY': 1, 'scaleRate': 0, 'scaleEase': Phaser.Easing.Linear.None, 'scaleYoyo': false, 'alphaMin': 1, 'alphaMax': 0, 'alphaRate': 0, 'alphaEase': Phaser.Easing.Linear.None, 'alphaYoyo': false, 'rotationMin': 0, 'rotationMax': 0, 'bounceX': 0, 'bounceY': 0, 'angularDrag': 0, 'particleMinSpeedX': -300, 'particleMinSpeedY': -300, 'particleMaxSpeedX': 300, 'particleMaxSpeedY': 300, 'emitterSpeedX': 200, 'emitterSpeedY': -200, 'lifespan': 500, 'particleFrequency': 250, 'particleQuantity': 500 } // --------------------------------EMITTER-------------------------------- this.emitter = this.game.add.emitter(this.config.positionX, this.config.positionY, this.config.maxParticles) this.makeParticles() this.emitter.minParticleSpeed.setTo(this.config.particleMinSpeedX, this.config.particleMinSpeedY) this.emitter.maxParticleSpeed.setTo(this.config.particleMaxSpeedX, this.config.particleMaxSpeedY) this.emitter.gravity.x = this.config.gravityX this.emitter.gravity.y = this.config.gravityY this.emitter.setScale(this.config.scaleFromX, this.config.scaleToX, this.config.scaleFromY, this.config.scaleToY, this.config.scaleRate, this.config.scaleEase, this.config.scaleYoyo) this.emitter.setAlpha(this.config.alphaMin, this.config.alphaMax, this.config.alphaRate, this.config.alphaEase, this.config.alphaYoyo) this.emitter.angularDrag = this.config.angularDrag this.emitter.setRotation(this.config.rotationMin, this.config.rotationMax) this.emitter.bounce.setTo(this.config.bounceX, this.config.bounceY) this.emitter.setXSpeed(this.config.emitterSpeedX) this.emitter.setYSpeed(this.config.emitterSpeedY) this.startEmitter() // here I want to change both collision options from false to true, and to make it work with new collision options } startEmitter () { this.emitter.start(false, this.config.lifespan, this.config.particleFrequency, this.config.particleQuantity, false) } makeParticles () { this.game.add.emitter(this.config.positionX, this.config.positionY, this.config.maxParticles) this.emitter.makeParticles(this.config.particleKey, this.config.frames, this.config.quantity, this.config.collide, this.config.collideWorldBounds) } Can anybody help me in this? Link to comment Share on other sites More sharing options...
samme Posted September 6, 2017 Share Posted September 6, 2017 After the particles have been created you would use emitter.setAll('body.checkCollision.none', false); emitter.setAll('body.collideWorldBounds', true); Link to comment Share on other sites More sharing options...
RollinSafary Posted September 6, 2017 Author Share Posted September 6, 2017 thanks Link to comment Share on other sites More sharing options...
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