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freezeWorldMatrix / children


thrice
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Quick question: Does freezeWorldMatrix need to be called on children meshes to gain full performance benefit, or is freezing a parent mesh enough (I see that the children have different values for isWorldMatrixFrozen, so guessing I need to freeze each child individually, but figured I'd make sure before making a bunch of changes that didn't need to be made)

Also: Is there a way to measure how many meshes world matrices are being evaluated in the scene, i.e. something like engine.drawCalls for matrices calculations count?

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