Karma Octopus Posted January 22, 2014 Share Posted January 22, 2014 Hi all. This is my first ever HTML5 game. Your goal in the game is to collect as many monsters as you can during three rounds. Different monsters are worth different amounts. Below are some screens. I would love your feedback on this game. I always strive to create the best games possible. If anyone is interested in a license of the game you can PM me or send an email to contact at karmaoctopus.com Game link: http://m.karmaoctopus.com/monstercollector/ jerome 1 Quote Link to comment Share on other sites More sharing options...
Karma Octopus Posted January 22, 2014 Author Share Posted January 22, 2014 I couldn't even spell my own game name correctly in the topic. How annoying, is there any way to change the name of a topic? Edit: found and fixed it! I am sooo tired right now after pushing hard to show you guys my first HTML5 game. Quote Link to comment Share on other sites More sharing options...
rich Posted January 22, 2014 Share Posted January 22, 2014 4855 is the best I can do - plays really nicely One thing I didn't get was the start when it says to drag the net around, I thought from the animation that I had to 'draw' a shape within the grid, but of course clicked and failed round 0 But once I understood it, it made a lot more sense. The only thing I would have liked is for the monster values to have been on screen all the time, as I forgot them almost instantly. Quote Link to comment Share on other sites More sharing options...
Protopop Posted January 23, 2014 Share Posted January 23, 2014 Neat! I got 6320 That's a really original concept. I like the 'monster' and net theme. The color and production values are great. I agree with Rich - i couldnt remember which monsters were worth the most. It's important because their value is really what drives you, so maybe placing them at the bottom or something might be a good idea. A couple of sound effects when you suck down the monsters would be exciting too - like a psychological reinforcement to take that action. I haven't used it, but apparently MarketJS deals with licensing HTML5 games, but maybe you or others here know more about that. Great work:) Quote Link to comment Share on other sites More sharing options...
ricky_ Posted January 23, 2014 Share Posted January 23, 2014 Nice concept, polished GUI. However, I agree with Rich, the tutorial could improve. Quote Link to comment Share on other sites More sharing options...
Karma Octopus Posted January 23, 2014 Author Share Posted January 23, 2014 Thanks for the feedback guys! I suspected the tutorial might be the weak point of the game, I will work on improving that. Also try to add some small sound effects. Quote Link to comment Share on other sites More sharing options...
jerome Posted January 23, 2014 Share Posted January 23, 2014 smart ideanice designi like ! Quote Link to comment Share on other sites More sharing options...
spelagon Posted January 23, 2014 Share Posted January 23, 2014 Great game!!And since I like to brag - got 6965 points. Quote Link to comment Share on other sites More sharing options...
MichaelD Posted January 24, 2014 Share Posted January 24, 2014 Great game, 5945 high score, really lucky on level 3! Quote Link to comment Share on other sites More sharing options...
Karma Octopus Posted January 24, 2014 Author Share Posted January 24, 2014 I have updated the game now and I think I have fixed all the things you guys brought up:* Better tutorial, should be clearer what to do, also it's harder to accidentally trigger the net after the tutorial.* The points image is now always shown on the screen.* I added a sound effect when you catch a monster. Quote Link to comment Share on other sites More sharing options...
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