uraani Posted September 4, 2017 Share Posted September 4, 2017 If i use logarithmic depth with standard material then the overlay color stops working. Could the MaterialHelper.BindLogDepth step be added to the OutlineRenderer? It should fix the issue right? Here's the playground, clicking changes the use of logDepth:http://www.babylonjs-playground.com/#DN9JE9 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 5, 2017 Share Posted September 5, 2017 Sure thing. Do you want to submit a PR? Quote Link to comment Share on other sites More sharing options...
uraani Posted September 5, 2017 Author Share Posted September 5, 2017 https://github.com/BabylonJS/Babylon.js/pull/2740 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 5, 2017 Share Posted September 5, 2017 I replied with a small comment Quote Link to comment Share on other sites More sharing options...
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