Ianmh Posted September 1, 2017 Share Posted September 1, 2017 I have an isometric grid set up, but I'm not sure what size the tiles should be. In another question I asked about scaling and learned about mipmapping. How does this apply to isometric tiles? Should the width be 128 or the height? I don't think it's possible to make both a power of 2. Or does this even matter? Is the solution to package multiple texture sizes of each tile. Also once I get the size figured out how do I get ride of the grid lines from the aliased edges, do you overlap the tiles slightly? Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted September 1, 2017 Share Posted September 1, 2017 Use the atlas. That way it wont matter. Quote Link to comment Share on other sites More sharing options...
Ianmh Posted September 1, 2017 Author Share Posted September 1, 2017 You mean a texture atlas? I am using one. Quote Link to comment Share on other sites More sharing options...
xerver Posted September 1, 2017 Share Posted September 1, 2017 The size importance applies to the texture you upload to the GPU, in this case the texture atlas. The frame size you read from the texture isn't important (in this case). Quote Link to comment Share on other sites More sharing options...
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