ian Posted September 1, 2017 Share Posted September 1, 2017 (edited) Hi, Is there any example how to initialize BabylonJS WebGL 2.0 Context ? Do BabylonJS alrealdy support WebGL 2.0 Version? Can we try to initialize and use WebGL 2.0 with babylonJS? How do we init scene with BabylonJS as WebGL 2.0 ? Are BabylonJS's canvas,engine and scene initialization same as WebGL 1.0 ? Is thre any Playground how to use canvas, how to initialize engine and scene so BabylonJS use only WebGL 2.0 ? Greetings Ian Edited September 1, 2017 by ian Quote Link to comment Share on other sites More sharing options...
davrous Posted September 1, 2017 Share Posted September 1, 2017 Hi, WebGL 2.0 is supported out of the box since v3.0. We will try to create the WebGL 2.0 context by default if available and will fallback to 1.0 otherwise: - http://doc.babylonjs.com/overviews/webgl2 - https://blogs.windows.com/buildingapps/2017/07/12/announcing-babylon-js-3-0/ Don't hesitate to search our doc and this forum. David ian and GameMonetize 2 Quote Link to comment Share on other sites More sharing options...
ian Posted September 1, 2017 Author Share Posted September 1, 2017 WebGL 2 is completely transparent with Babylon.js 3.0 ok this is what I want to know Quote Link to comment Share on other sites More sharing options...
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