Zuzuk Posted August 29, 2017 Share Posted August 29, 2017 When I've tried to load .babylon model to the editor, I've receive a message: "ERROR: Cannot insert node with id=EditorCamera (text: EditorCamera) because another node with the same id already exists." Then I've checked the .babylon file but haven't found any object with id "EditorCamera" office.babylon Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 29, 2017 Share Posted August 29, 2017 Ping @Luaacro julien-moreau 1 Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted August 30, 2017 Share Posted August 30, 2017 Hi! sure, I found that the problem comes from the editor itself. It is not crashing, you can ignore for instance, i will remove this message asap thanks !! Quote Link to comment Share on other sites More sharing options...
Zuzuk Posted August 30, 2017 Author Share Posted August 30, 2017 13 minutes ago, Luaacro said: Hi! sure, I found that the problem comes from the editor itself. It is not crashing, you can ignore for instance, i will remove this message asap thanks !! Editor is loading infinitely when this message appears Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted August 30, 2017 Share Posted August 30, 2017 Oh ? And there is only this log ? Once I get my PC, I try your scene. Thanks for reporting ! Quote Link to comment Share on other sites More sharing options...
Zuzuk Posted August 31, 2017 Author Share Posted August 31, 2017 14 hours ago, Luaacro said: Oh ? And there is only this log ? Once I get my PC, I try your scene. Thanks for reporting ! There is an error "Cannot read property 'id' of null" after that log julien-moreau 1 Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted September 1, 2017 Share Posted September 1, 2017 I'm on it Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted September 2, 2017 Share Posted September 2, 2017 Hey @Zuzuk, it is now fixed at http://editor.babylonjs.com/ Thanks for reporting! Quote Link to comment Share on other sites More sharing options...
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