Tom W Hall Posted January 22, 2014 Share Posted January 22, 2014 https://github.com/TomWHall/p2Pixi I started this recently as an attempt to bring together two very cool libraries - p2 for 2D physics and Pixi for rendering - in a way where I (and hopefully others now) could quickly put something cool together. Here is my first live demo: http://booleanoperations.co.nz/experiments/p2/buggy/ The PixiAdapter class draws heavily on the rendering logic from the p2 demos, but those demos use randomized flat fill colours for the shapes. I've added a means of customizing the p2 bodies which make up each of my GameObjects with their own Pixi styles, including a simple implementation of bitmap-textured shapes, by way of the mask property on sprites. I'm hoping to build some simple PhoneGap games with this. Tom Quote Link to comment Share on other sites More sharing options...
anissen Posted January 22, 2014 Share Posted January 22, 2014 Very cool! I'll definitely keep an eye on this project - starred! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.