satguru Posted August 25, 2017 Share Posted August 25, 2017 In my application I am loading a mesh using SceneLoader.ImportMesh. The mesh has StandardMaterial with specular color set to (0.05,0.05,0.05) If I load this using babylonjs 3.0 the specular value loads properly If I load this using babylonjs 3.1 alpha the specular value is set to (1,1,1) Unfortunately I am unable to reproduce this in the playground. In playground the specular value loads properly. So I am assuming the mesh specular value is being effected by some other setting in my app I tried changing light type, light color, scene clear color, scene ambient color, shadow on off, skybox on off. No luck Can't figure out what. Anybody any idea ? Quote Link to comment Share on other sites More sharing options...
satguru Posted August 25, 2017 Author Share Posted August 25, 2017 Found the issue. I had the 3.0 version of babylon.waterMaterial.min.js in my path. I replaced that with the latest one and the problem went away, Following thread helped GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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