Ridge Batty Posted August 23, 2017 Share Posted August 23, 2017 Hi, I run into trouble when trying to clear a scene. The scene contains objects which have Babylon.GUI labels linked on them. Something is not getting updated properly? I can make it work using a timer delay between consecutive mesh.dispose() commands, but running them in a loop crashes the program. Here is the same problem in a PG. You can dispose one or the other mesh, but not both -- without a delay. http://www.babylonjs-playground.com/#5ZHBR8 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 23, 2017 Share Posted August 23, 2017 Good catch..gonna be fixed with next commit Quote Link to comment Share on other sites More sharing options...
Ridge Batty Posted August 23, 2017 Author Share Posted August 23, 2017 Thanks! Quote Link to comment Share on other sites More sharing options...
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