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Bug in GUI causes crash


Ridge Batty
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Hi,

I run into trouble when trying to clear a scene. The scene contains objects which have Babylon.GUI labels linked on them.
Something is not getting updated properly? I can make it work using a timer delay between consecutive mesh.dispose() commands, but running them in a loop crashes the program.

Here is the same problem in a PG. You can dispose one or the other mesh, but not both -- without a delay.

http://www.babylonjs-playground.com/#5ZHBR8

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