javalang Posted August 23, 2017 Share Posted August 23, 2017 Hi community, I have a light source with a specific specular color. I would expect that you can see this color on a surface reflecting (especially on a very smooth surface) . Either I miss some settings, or it's a bug? see Playground diffuse works, but specular (should be red) is dead. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 23, 2017 Share Posted August 23, 2017 Specular is not taken in account from light (as we consider diffuse = specular for physic lights) Quote Link to comment Share on other sites More sharing options...
javalang Posted August 24, 2017 Author Share Posted August 24, 2017 @Deltakosh Sorry, but I can NOT follow you. Yourself wrote an article in Dev Zone Quote Lights are used to produce the diffuse and specular color received by each pixel. This color is then used by materials to determine the final color of every pixel. if specular is not taken in account from light, how would you explain this playground then? OOhhhh....Maybe I haven't checked that "physic lights" are lights in conjunction with PBR and they are different from "classic lights" (or better: PBR-Shaders handles lights other than traditional Shaders)??? Is there any info about this? I couldn't find something in the Doku "Introduction/Mastering-PBR" about this. When you say Quote as we consider diffuse = specular for physic lights does this mean the specular component of a lightsoure (concretely light.specular) is obsolete for a PBRMaterial? If so, then I understood the problematic. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 24, 2017 Share Posted August 24, 2017 I meant: "Specular is not taken in account from light WHENUSING PBRMAterial" Quote Link to comment Share on other sites More sharing options...
javalang Posted August 24, 2017 Author Share Posted August 24, 2017 OK, thanks. I set it to resolved now GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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