MackeyK24 Posted August 23, 2017 Share Posted August 23, 2017 Wow... I never saw this project... when did this get here, was this always here??? Does this mean we can convert the json .babylon text file to a Binary Format ??? Is this real binary data (maybe dumb question) but it look like regular json text being written using stream writer... Does that make it binary?? I would think there would some kind of 'Byte Encoding' going on to make it binary... Dunno... What that is all about.... But looks like a VERY KOOL option to add to the toolkit... Save your scene files as binary rather than text... If thats the case... would is be possible to save Directly From Babylon Entities to this binary format instead of saving to .babylon text file then going back and converting the text file to this Babylon binary format... I can't believe I NEVER saw this project before... Must have over looked this guy Anyways... What are the advantages of this binary format vs me just pre-compressing to a .gz file ??? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 23, 2017 Share Posted August 23, 2017 Hey! it was here since a very long time And yes it produces binary version of babylon file. The binary file is actually a set of files: we keep the json file format as a catalog of resources and all geometries are then saved in a different binary encoded file Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted August 24, 2017 Author Share Posted August 24, 2017 20 hours ago, Deltakosh said: Hey! it was here since a very long time And yes it produces binary version of babylon file. The binary file is actually a set of files: we keep the json file format as a catalog of resources and all geometries are then saved in a different binary encoded file FORGET ALL THAT... WONT WORK FOR ME. I Need a way of separating out the 'Skeletons with Animations Serialized On The Bones Already' That is what it taking up all my space, making HUGE 50+ mb scenes with some long playing animations... Not the meshes themselves... Especially when I GZIP I like them betting in 1 file than a bunch of mesh data files Yo @Deltakosh can you think of a way I can separate the skeletons out to a separate preferably binary file like you are doing with the BabylonFileConverter ??? Just Checking Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 24, 2017 Share Posted August 24, 2017 This is not supported for now unfortunately Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted August 25, 2017 Author Share Posted August 25, 2017 8 hours ago, Deltakosh said: This is not supported for now unfortunately Yo @Deltakosh I think almost got a Binary File Format create for babylon (using .Net To JSON Custom Serialization - msgpack.dll and msgpack.js) Working pretty good sat... just loosing some materials and texture because of Polymorphism ... Got go thru an retag all the Call and fields attributes with known type... Let ya know as well Quote Link to comment Share on other sites More sharing options...
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