Bijanaise Posted August 22, 2017 Share Posted August 22, 2017 Hi everyone, I am working on a multiplayer board game and am having trouble finding a suitable framework for handling client/server communication. I have been using NodeJS with socketIO which i like because the API is pretty straightforward, however, since it is not a dedicated game framework, I've had to write my own logic for having multiple rooms to handle multiple game instances and this got ugly really quick. I found this library, https://www.npmjs.com/package/rumpus, however, there is little documentation and activity. The other one that I've considered is this, https://github.com/gamestdio/colyseus, but I was wondering what others have used. Since this is a 2d board game, with users simply taking turns, performance is not a huge deal and I'd like to keep it as minimal as possible. This is really just a learning project so I am super concerned about things like server authentication, etc. Thank you for any help! Link to comment Share on other sites More sharing options...
ivanix Posted August 23, 2017 Share Posted August 23, 2017 (edited) Sounds like you are looking for a high layer framework that runs on top of nodejs and socket.io. What are you using for your cloud / server? Have you taken a look at firebase or gamesparks? Also, there are a few threads here with great suggestions: Edited August 23, 2017 by ivanix additional info Link to comment Share on other sites More sharing options...
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