fenomas Posted August 21, 2017 Share Posted August 21, 2017 It seems that wireframe rendering goes haywire if used on instanced meshes. http://www.babylonjs-playground.com/#64V30Q - open the link and zoom out (down arrow). Changing the instances to clones, or turning off wireframe, fixes the issue. Is this a bug, or one of those things where certain features can't be used together? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 21, 2017 Share Posted August 21, 2017 I'm on it Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 21, 2017 Share Posted August 21, 2017 Ok found and fixed. Will be available with next nightly Thanks for reporting it fenomas 1 Quote Link to comment Share on other sites More sharing options...
fenomas Posted August 22, 2017 Author Share Posted August 22, 2017 So glad I bought the "bugs fixed within 24 hours" service plan. Fix confirmed, thanks! GameMonetize and jerome 1 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 22, 2017 Share Posted August 22, 2017 It is a no brainer thing to buy Quote Link to comment Share on other sites More sharing options...
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