adam Posted September 3, 2017 Share Posted September 3, 2017 @Mythros Here is a version of my original example modified in the way that @JohnK suggested: You can modify props after calling loadEntity: https://www.babylonjs-playground.com/#YGUADW#11 or when calling loadEnitity (currently only supports position and scaling): https://www.babylonjs-playground.com/#YGUADW#8 Quote Link to comment Share on other sites More sharing options...
Aerion Posted September 4, 2017 Author Share Posted September 4, 2017 Adam, this is awesome! Thank you! I'm CLOSE to getting what I need. Quote Link to comment Share on other sites More sharing options...
Aerion Posted September 5, 2017 Author Share Posted September 5, 2017 @adamWhat am I doing wrong here? Why isn't the cube spinning but the skull is? https://www.babylonjs-playground.com/#YGUADW#15 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 5, 2017 Share Posted September 5, 2017 Because you are always calling LoadEntity with 0 as entityNumber (See line #81) https://www.babylonjs-playground.com/#YGUADW#16 Quote Link to comment Share on other sites More sharing options...
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