joeBImagine Posted August 14, 2017 Share Posted August 14, 2017 Hello all!! I was curious whether or not there is a multi-sub material in babylon similar to to the one in 3ds max that allows you to place texture based off of material id. I ask because I am creating a viewer that allows for changing the materials of furniture. So say I have fabric on the sofa, and wood on the legs, and I want to change both separately with a procedural texture. Is that possible in a .babylon mesh exported from max? Or should they be exported separately or as an .obj/.fbx? Cheers and thank you in advance. Also please forgive me if this question has already been addressed. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted August 14, 2017 Share Posted August 14, 2017 Hey This is supported we call it....submaterials https://github.com/BabylonJS/Website/blob/master/Demos/Multimaterial/multimat.js Quote Link to comment Share on other sites More sharing options...
joeBImagine Posted August 26, 2017 Author Share Posted August 26, 2017 Awesome!! Thank you! Please forgive the late reply. I will definitely check this out!1 Quote Link to comment Share on other sites More sharing options...
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