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Multi sub like materials


joeBImagine
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Hello all!!  I was curious whether or not there is a multi-sub material in babylon similar to to the one in 3ds max that allows you to place texture based off of material id.  I ask because I am creating a viewer that allows for changing the materials of furniture.  So say I have fabric on the sofa, and wood on the legs, and I want to change both separately with a procedural texture.    Is that possible in a .babylon mesh exported from max?  Or should they be exported separately or as an .obj/.fbx?  Cheers and thank you in advance.  Also please forgive me if this question has already been addressed.  

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